Polycam is the reference point for 3D scanning: point a phone at a real object or room and get a textured 3D model back. It also ships an AI material generator that produces photoreal PBR maps from a text prompt. It answers a question generators cannot — how do I get *this actual thing* into 3D.
The question answers itself once you know where the object is. If it is in front of you and you need a faithful copy, scanning wins every time — no prompt describes a specific chair as well as photographing it. If it only exists in your head, scanning is useless and a generator is the only option. A common workflow uses both: scan the real object, then use Sculpty's remesh to cut the dense capture down to something workable and its render studio to present it.
| Feature | Polycam | |
|---|---|---|
| Text to 3D | ✓ | — |
| Image to 3D | ✓ | ✓ |
| Multi-view to 3D | ✓ | ✓ |
| Multiple AI engines | ✓ | — |
| PBR textures | ✓ | ✓ |
| AI retexturing | ✓ | ◐ |
| Remesh / retopology | ✓ | ◐ |
| Photoreal render studio | ✓ | — |
| Explorable 3D worlds | ✓ | ◐ |
| GLB, STL, OBJ export | ✓ | ✓ |
| Free format converters | ✓ | ◐ |
| Browser 3D viewer | ✓ | ✓ |
| Order a 3D print | ✓ | — |
| Public API | — | ◐ |
| Auto-rigging / animation | — | — |
| Free plan or trial | ✓ | ✓ |
Polycam does not publish a self-serve price. Sculpty's plans as of 2026-07-26.
For real objects you have access to, yes — a scan is a measurement, not a guess. For anything imagined, generation is the only option. They are complementary rather than competing.
Yes. Import the exported mesh into Sculpty's remesh studio to reduce and retopologise it, retexture it, or composite it into a photoreal render.
Polycam facts checked on 2026-07-26.
Generate with five engines, then texture, remesh, render and print — without leaving the app. Free plan, no credit card.
Start free →