Drop a .gltf below and download its geometry as binary PLY for MeshLab, CloudCompare, Open3D or any mesh-processing pipeline. The conversion runs entirely in your browser — nothing is uploaded.
Converted locally · never uploaded · no signup
glTF is made for rendering; PLY is made for measuring, decimating and analyzing. One click crosses over.
Every mesh is merged with its node transforms applied, so the PLY matches the model as rendered.
three.js parses the glTF and writes the PLY in browser memory — private and instant.
Drag the .gltf in. Self-contained files with embedded buffers convert best.
The scene's meshes are merged and encoded as binary PLY, locally.
Open the .ply in MeshLab, CloudCompare or your geometry scripts.
The usual destinations are analysis and research tools: measuring an asset's dimensions in CloudCompare, decimating or remeshing in MeshLab, or scripting over the geometry with Open3D or trimesh in Python. Those tools revolve around PLY. This converter extracts the glTF's triangle geometry so a web or AI-generated asset can enter that world.
Two notes. A .gltf that references an external .bin buffer can't have it read from your disk by a browser — use a self-contained .gltf, or convert the .glb with the GLB to PLY converter. And PLY has no material system, so the output is pure geometry with normals; materials and textures stay behind in the source file.
Yes — completely free, no signup, no conversion quota.
No. The conversion happens locally in your browser and the PLY downloads from memory.
Externally referenced buffers can't be read from disk by a browser tool. Use a self-contained .gltf, or run the .glb through the GLB to PLY converter instead.
No — PLY stores geometry only. You get the complete mesh with normals, ready for processing tools.
Type a prompt, get a textured 3D model in about a minute — then download it as GLB, STL, OBJ, FBX or USDZ.
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