Drop a .ply below and download a compact .glb ready for web viewers, AR and game engines — with the scan's vertex colors carried along. The conversion runs locally in your browser; your scan is never uploaded.
Converted locally · never uploaded · no signup
GLB is what <model-viewer>, three.js, e-commerce viewers and AR runtimes load natively — one small binary from your scan.
glTF supports per-vertex color, so a colored photogrammetry scan keeps its look — unlike a conversion to STL or OBJ.
Scan data converts in browser memory. Faces, products, prototypes — nothing is uploaded.
Drag the .ply in and check the scan in the live preview.
The mesh — vertex colors included — is re-encoded as binary glTF 2.0.
Use the .glb in a web page, portfolio, engine or AR experience.
A PLY straight out of a photogrammetry tool is easy to process but hard to share — browsers don't load it and most people don't have MeshLab installed. GLB flips that: one compact binary that renders in any modern web viewer, drops into <model-viewer> on a product page, and imports into Unity, Unreal and Blender. This converter is the shortest path from capture to shareable.
Scans color their meshes per vertex; game assets use texture images. glTF supports both, and this conversion preserves the per-vertex color your PLY carries. For very dense scans that's visually equivalent to a texture. If you later want a true textured, optimized asset, retopologize and bake in Blender — or generate PBR textures with Sculpty's texturing studio.
Yes — free and unlimited, with no signup and no watermark.
No. The conversion happens entirely in your browser — scan data never touches a server.
Yes — per-vertex colors in the PLY carry into the GLB, since glTF supports vertex colors natively.
Yes. GLB is the standard for Android Scene Viewer and web AR frameworks; for iOS Quick Look you'd additionally convert to USDZ in a separate tool.
The converter needs a triangulated mesh. Reconstruct a surface from the points first (e.g. Poisson reconstruction in MeshLab), then convert the meshed result.
Type a prompt, get a textured 3D model in about a minute — then download it as GLB, STL, OBJ, FBX or USDZ.
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