Drop a .gltf below and download its geometry as a Wavefront OBJ for Blender, Maya, ZBrush or any modeling tool. The conversion runs entirely in your browser — your file is never uploaded.
Converted locally · never uploaded · no signup
glTF is a delivery format; OBJ is the interchange format DCC tools import without plugins. One click bridges them.
The mesh converts one-to-one with its texture coordinates, ready for re-texturing downstream.
Parsed and re-exported with three.js locally. No server ever sees your asset.
Drag the .gltf in — self-contained files (embedded buffers) convert best.
The scene's meshes are re-encoded as Wavefront OBJ in browser memory.
Open the .obj in your modeling tool and continue the pipeline.
glTF assets downloaded from web viewers, Sketchfab-style platforms or AI generators are optimized for rendering, not editing. When the destination is a sculpting or modeling package — or an older tool that predates glTF — OBJ remains the safest common denominator. The conversion extracts every mesh with transforms applied and writes clean OBJ geometry.
Two format realities to know. First, a .gltf that references an external .bin buffer can't have it read from your disk by a browser — use a self-contained .gltf or convert the GLB instead. Second, OBJ stores materials in a separate .mtl file that a browser tool can't bundle, so the output is untextured geometry with UVs intact — reapply materials in your DCC tool.
Yes. Free and unlimited, no account required.
No — loading, converting and exporting all happen locally in your browser.
A browser can't read sidecar files from your disk, so externally referenced buffers may fail to load. Use a .gltf with embedded buffers, or if you have the .glb, use the GLB to OBJ converter instead.
Yes — texture coordinates carry into the OBJ, so you can texture the model downstream. The glTF's PBR materials themselves don't transfer, since OBJ keeps materials in a separate .mtl file.
Type a prompt, get a textured 3D model in about a minute — then download it as GLB, STL, OBJ, FBX or USDZ.
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