Drop a .glb below and download the geometry as a binary PLY for MeshLab, CloudCompare, Open3D or any geometry-processing pipeline. Everything runs locally in your browser — nothing is uploaded.
Converted locally · never uploaded · no signup
Take an AI-generated or downloaded GLB into the tools built for measuring, decimating and inspecting meshes.
Every mesh in the GLB is combined with its transforms applied, so the PLY matches the rendered model.
Parsed and re-exported with three.js in browser memory — no server round-trip.
Drag the .glb in — it renders a live textured preview.
The scene's meshes are merged and written as binary PLY, locally.
Load the .ply in MeshLab, CloudCompare or your Open3D / trimesh script.
GLB is a rendering container; PLY is what the measurement and processing world speaks. Typical reasons to cross over: checking an AI-generated model's mesh quality, decimating a heavy asset, comparing a model against a reference scan in CloudCompare, or feeding geometry into a Python pipeline with Open3D or trimesh. This converter extracts the triangles so those tools can get to work.
The merged triangle geometry of every mesh in the scene, with normals, in compact binary PLY. PBR materials and texture images don't transfer — PLY has no material system — but that's irrelevant for the geometric analysis PLY is used for. Keep the GLB as the textured original.
Yes — completely free, no signup, no limits.
No. The conversion runs client-side; the model never leaves your machine.
No — PLY has no texture or material system. You get the full geometry with normals, which is what analysis tools consume.
All meshes, merged with their scene transforms applied, matching what you saw in the preview.
Type a prompt, get a textured 3D model in about a minute — then download it as GLB, STL, OBJ, FBX or USDZ.
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