Sloyd takes a different route from every diffusion-based generator in this list: it is procedural first, with AI layered on top. That means assets arrive with optimised topology, automatic UVs and levels of detail, in real time — the technical hygiene game engines actually need, which AI generation usually gets wrong.
Diffusion generators can produce almost anything and are unreliable about how; procedural systems produce a narrower range and are completely reliable about how. For a studio filling a level with props that must hit a polygon budget and unwrap cleanly, Sloyd's determinism is worth more than open-ended creativity. For concept work, one-off hero assets and anything that has to look like a specific idea in someone's head, the diffusion engines in Sculpty will get closer.
| Feature | Sloyd | |
|---|---|---|
| Text to 3D | ✓ | ✓ |
| Image to 3D | ✓ | ✓ |
| Multi-view to 3D | ✓ | — |
| Multiple AI engines | ✓ | — |
| PBR textures | ✓ | ✓ |
| AI retexturing | ✓ | ◐ |
| Remesh / retopology | ✓ | ✓ |
| Photoreal render studio | ✓ | — |
| Explorable 3D worlds | ✓ | — |
| GLB, STL, OBJ export | ✓ | ✓ |
| Free format converters | ✓ |